Find the most powerful sequel!

In this module you will find five different levels, from beginners to master level, set for the usual rating limits (1000, 1400, 1800, and 2100). At the master level there is the theoretical number of 3000. Chess problems are given at random order out of the given level problems, and when you enter, you will have the first chess problem immediately.

Solution is always the strongest, the best continuation. For example, if there is mate in one and mate in two, the mate in two is not the solution to the problem. If you can win a rook or a pawn, which leads to a winning position, too, but it lasts longer, only the winning of the rook is the solution, the other one is not.

Each step of the puzzle is pointing to a red or black star rating, depending on whether a good or bad solution is made. The first, the key step is 4 points, the other one points 1 point (red star). The wrong solution will be the same number of black stars. Help request (the Go! button) is a black star, at the key step four black stars. By clicking on the 'SOLUTION' button, four black stars are the rewards. The program evaluates the solution between 0 and 100 (percentage) based on good and faulty steps (blue number). There is no time limit, but takes account of the elapsed time when calculating the value number. Each puzzle has a time limit within which a plus 10 points will be added, with minus 20 points being exceeded. Timeline: + 15sec for good solution, + 5sec for bad solution. For one-step puzzles this is 1 minute.

After the registration, everybody starts from 1000 points and everyone has only one rating, independently of the level. When you change levels, the program will approximately adjust your rating to the level, depending on your score, after solving a couple of problems. At the same time, it will add a percentage which refers to the result at the given level. The normal value should be around 100 %. If it is too high or too low after solving some problems, it is advisable change levels into the suitable direction.

Have a nice game and a useful pastime: the authors.

Level test for beginners
Solution-finding training for beginners with ratings (<1000)
Level test for basic levels
Solution-finding training for basic levels with ratings (<1400).
Level test for advanced
Solution-finding training for advanced with ratings (<2100).
Level test master's level
Solution-finding training for master levels with ratings (<3000).


In open positions the safety of the King should be the first consideration. - Richard Reti

Chess School pages


Chess school for beginners
1.Giving a check
2.Parrying a check
4.Take and win a piece
5.Which one to take?
6.Take or check?
8.Other examples
9.Mate in one
10.Types of mates
11.Other examples are mate

Trening for beginners
1.Giving a check
2.Parrying a check
4.Which one to take?
5.Take and win material
6.Winning a pawn in one
7.Mate in one

Chess tests for beginners
1.Mate in one (Level:1000)
2.Matt search (Level:1000)
3.Chess or matte (Level:1000)
4.Chess search (Level:1000)


Chess school for basic players
1.Endgame: Mates
2.Endgame: Pawn-endings
3.Endgame: Zugzwang
4.Endgame: Realizing an extra-pawn
5.Endgame: Realizing an extra-piece
6.Endgame: Realizing material advantage with exchanges
7.Endgame: Examples with material advantage
8.Tactics: Mate in one - with few figures
9.Tactics: Mate in one - with a lot of figures
10.Tactics: Mate in one - Examples
11.Tactics: Back-row problems
12.Tactics: Double-attack
13.Tactics: Pins
14.Tactics: Discovered moves
15.Tactics: Discovered check
16.Tactics: Double-check
17.Tactics: Capture
18.Tactics: Deflections and attractions

Trening for basic players
1.Mate in one
2.Simplest tactics
3.Tacticts for basic level
5.Play against defence
6.Typical mates

Chess tests for basic players
1.What color?
2.What step?
3.King search (Level 1400)
4.Mate in one (Level:1400)
5.Matt search (Level:1400)
6.Chess or matte (Level:1400)


Chess school for intermediate players
1.Endgame: Pawn-endings
2.Endgame: Rook endings
3.Endgame: Queens and rook against the pawn
4.Endgame: Light figures endings
5.Endgame: Endgame Tactics
6.Tactics: Compound pins
7.Tactics: Deflections and attractions
8.Tactics: Back rank weaknesses
9.Tactics: Legal-mate
10.Tactics: Types of mates
11.Tactics and strategy: Initiative
12.Strategy: Improving the position of a figure
13.Position and strategy: Improvement or deterioration of pawn structure

Trening for intermediate players
1.Tactics for semi-advanced
2.Attacks for mate
3.Mates in two or three
4.Mate riddles
5.Typical mates
6.Winning a figures

Chess tests for intermediate players
1.Mate in one (Level:1800)
2.Matt search (Level:1800)
3.Chess or matte (Level:1800)
4.Diagram test (Level:1800)


Chess school for advanced players

Trening for advanced players
1.Mate in two steps (max. 12 figures)

Chess tests for advanced players
1.Mate in one (Level:2100)
2.Matt search (Level:2100)
3.Chess or matte (Level:2100)
4.Diagram test (Level:2100)


Big databases
1. Big databases until 1979
2. Big databases 1980-1989.
3. Big databases 1990-1992.
4. Big databases 1993-1995.
5. Big databases 1996-1997.
6. Big databases 2000.
7. Big databases 2001.
8. Big databases 2002.
9. Big databases 2003.
10. Big databases 2004.
11. Big databases 2005.
12. Big databases 2006.
13. Big databases 2007.
14. Big databases 2008.
15. Big databases 2009.
16. Big databases 2010.
17. Big databases 2011.
18. Big databases 2012.
19. Big databases 2013.
20. Big databases 2014.
21. Big databases 2015.
22. Big databases 2016.
23. Big databases 2017.
24. Big databases 2018.
25. Big databases 2019.
26. Big databases 2020.
27. Big databases 2021.

1. Analyzed games - A00-A99
2. Analyzed games - B00-B99
3. Analyzed games - C00-C99
4. Analyzed games - D00-D99
5. Analyzed games - E00-E99
6. 'A' openings
7. 'B' openings
8. 'C' openings
9. 'D' openings
10. 'E' openings
11. Worldchampions
12. Classics and Legends
13. Grandmasters between themselves
14. Todays Great Players and Young People
15. Miniature matte finish
16. Miniature with black victory
17. Miniature with white victory
18. Chess games of chess-books
19. Irregular openings games
20. Romantic Chess Games I.
21. Romantic Chess Games II.
22. Romantic Chess Games III.

Single-file collection
1. Long Games I.
2. Long Games II.
3. Lajos Portisch plays
4. 500 anonim wins
5. Opening traps 1.
6. Opening traps 2.
7. ECO code table steps A00-A99
8. ECO code table steps B00-B99
9. ECO code table steps C00-C99
10. ECO code table steps D00-D99
11. ECO code table steps E00-E99
12. Advantageous games
13. Masterpieces until 1936
14. Masterpieces 1937-1972
15. Masterpieces 1973-1999
16. Masterpieces 2000-től
17. Games of the heroic age of chess
18. World Championship Matches

1. Endgame examples
2. Endgame studies
3. Endgames of games
4. Collection of Diagrams
5. Matt puzzles over fifty steps
6. Simplifying and driving attack
7. Mate in two steps
8. Mate in three steps
9. Matt four to fifty steps
10. Diagrams of chess-books
11. Matte puzzles without solutions
12. 2NN positions
13. Selfmate and reflexmate chess compositions
14. Helpmates chess compositions

1. Endgames
2. Positions training
3. Loyd puzzles
4. Mate in two steps (max. 12 figures)
5. Mate in two steps
6. Mate in 3 steps
7. Mate in 4 or more steps

1. Diagram test (Level:master)
2. Mate in one (Level:master)
3. Matt search (Level:master)
4. Chess or matte (Level:master)

1. Big openings book
2. GM openings book
3. Quick white wins
4. Quick black wins
5. Irregular openings book
6. Sicilian Defence
7. Tree for 1. e4 e5
8. Tree for 1. e4... (without e5 and c5)
9. Tree for 1. d4 Nf6
10. Tree for 1. d4..., (without Nf6)
11. Nf3 and c4 and other



Letter to the webmaster